Technical drawing

technical drawing
Drawing a technical drawing is important so that you make a puppet which can move well. With your technical drawing, you can tell if your puppet will be able to walk, kneel and sit - which all puppets should be able to do.
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    Joints
  • The design of the joints is one of the most important things about a puppet. These joints must be designed to be along the center line. On your technical drawing you will draw all joints so it is clear how your puppet will be connected and how each individual piece should be cut.
  • Center line
  • This is the line where the hands, head and joints are connected. You will make center lines for the puppet en face and in profile. From the profile, the head and the body are along the same center line. From the front view, the centers of the legs are equidistant from the center line.
  • En face
  • On the left side of your paper, draw the puppet facing forward (en face). The head must connect to the body on the center line. The distance between the center line and the center of the legs must be the same on both sides.
  • Profile
  • On the right side of the paper, draw a profile of the puppet facing right. Along the center line of the profile of the puppet, the following joints are connected: the upper leg to the lower leg (at the knees), the hips to the legs, the arms to the shoulder, the neck to the body. If the puppet is on a wire, the holes for the neck are on the center line.
  • Balance
  • The puppet body must weigh the same on each side of the center line. If your puppet has a large belly, for example, it must have someting on the back side to compensate (either with wood, or a lead weight could be added).
  • Patterns
  • When you have finished your technical drawing, you will make patterns. Trace the individual pieces of your puppet and cut them out (head, body, upper leg, lower leg, lower arm, etc.). Include the joints and the holes on the patterns! When you have these patterns cut out, you can test your joints to make sure that they move well: stick a pin where the joint would be connected, and see if the puppet can kneel, walk and sit.
  • Strings
  • When you make the technical drawing, draw strings from shoulders and legs so you can tell if they will interfere with the head.
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Note:
For more information about how to draw each part of the puppet, click on each part below.

Hip

Arm

How to start your technical drawing:

  1. Take a new piece of paper and place it next to your scale drawing (make sure the left hand lower corner is a right angle).
  2. First draw horizontal lines showing where the top and the bottom of the puppet will be (leave 4.5 cm at the bottom of the paper).
  3. Draw two center lines - one for the en face drawing and one for the profile drawing. The center lines should be drawn as broken lines so they can be easily identified.
  4. Draw horizontal lines to show the basic proportions: one line marks the top of the body, one marks the top of the legs, one the top of the knees (at the lower part of the leg), one the top of the feet.
  5. Draw verticle lines to show the size of the main parts of the body - creating boxes in which you will draw the head, body, legs, feet. You should do this for the profile drawing and the en face drawing.
  6. Measure parts your scale drawing and redraw your puppet (without the costume) on the center lines in the boxes on your technical drawing. Start with the basic proportions of the head, body, legs, feet. Draw hands on the side of en face and out of the profile of the body.
  7. Draw the details of technology: joints, holes for nails, leather connecting joints.

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